Global

Methods

add_or_update_card(card, quantityopt) → {Object|null}

Adds a new card or updates the quantity if it already exists. If the quantity is positive, it increments or sets the card's quantity. If the quantity is negative, it decrements the quantity and removes the card if the total falls to 0 or below. If the card doesn't exist and quantity is 0 or negative, it does nothing.
Parameters:
Name Type Attributes Default Description
card Object The card object to add or update. Must include `name` and `rarity` properties.
quantity number <optional>
1 The number of cards to add (positive) or remove (negative).
Source:
Returns:
The updated card object, or `null` if the card was removed or not added.
Type
Object | null

clicker_buttons(frenzy_testopt)

Initializes click event listeners for the clicker component. When the clicker component is pressed, increments the user's points, updates the points display, and applies a scaling effect for visual feedback. On mouse release, restores the original scale. Assumes the existence of `update_points` and `fetch_user_info` functions, and elements with IDs "clicker-comp" and "points_display" in the DOM.
Parameters:
Name Type Attributes Default Description
frenzy_test boolean <optional>
false If true, enables frenzy mode for testing purposes.
Source:

createCard(data) → {HTMLElement}

Creates a new frog-card element and appends it inside the .
Parameters:
Name Type Description
data Object The data to set on the frog-card element. Matches card-data.json format.
Source:
Returns:
The created frog-card element.
Type
HTMLElement

createCard(data)

Creates a new frog-card element and appends it inside the element. Also sets up the crafting UI for the displayed card.
Parameters:
Name Type Description
data Object The card data object containing name, rarity, course, bio, and quantity properties.
Source:

create_light_rays(rarity) → {void}

Creates light ray effects for card reveal.
Parameters:
Name Type Description
rarity string The rarity of the card.
Source:
Returns:
Type
void

display_card(card) → {void}

Displays a card and overlays a pack-cover.
Parameters:
Name Type Description
card Object The card object to display.
Source:
Returns:
Type
void

display_placeholder(is_first_purchase) → {void}

Displays a placeholder card.
Parameters:
Name Type Default Description
is_first_purchase boolean true If this is user's first purchase.
Source:
Returns:
Type
void

fetch_data(path) → {Promise}

Fetches data from the JSON file and returns it as a Promise.
Parameters:
Name Type Description
path string The path to the JSON file relative to index.html.
Source:
Throws:
If the fetch operation fails.
Type
Error
Returns:
A promise that resolves to the data from the JSON file.
Type
Promise

fetch_unlocked_cards() → {Array}

Fetches unlocked cards from local storage.
Source:
Returns:
An array of unlocked cards from local storage.
Type
Array

fetch_user_info() → {UserInfo}

Source:
Returns:
returns the user_Data saved to local storage
Type
UserInfo

generate_random_card() → {Object}

Generates a random card object with a name, rarity, and metadata.
Source:
Returns:
A card object.
Type
Object

get_random_element(arr) → {*}

Returns a random element from an array.
Parameters:
Name Type Description
arr Array The array to choose from.
Source:
Returns:
A randomly selected element from the array.
Type
*

get_random_rarity(rarities) → {string}

Randomly selects a rarity, checking guarantees first.
Parameters:
Name Type Description
rarities Array Array of rarity objects.
Source:
Returns:
Selected rarity type.
Type
string

get_rarity_display_color(rarity) → {string}

Gets the display color for a rarity (brighter for dark background).
Parameters:
Name Type Description
rarity string The rarity type.
Source:
Returns:
The color code.
Type
string

(async) init()

Initializes the card deck on DOM load.
Source:

init()

Initializes the shop page.
Source:

load_cards_from_local() → {Array}

Loads the user's saved cards from local storage.
Source:
Returns:
An array of saved card objects.
Type
Array

load_pity_counters() → {Object}

Loads pity counters from local storage.
Source:
Returns:
Pity counters object.
Type
Object

renderCards(filter) → {Array}

Renders the card grid based on the provided filter. It retrieves card data from local storage,
Parameters:
Name Type Description
filter string The search filter string to apply to the card names.
Source:
Returns:
An array of card objects that match the filter criteria.
Type
Array

save_cards_to_local(cards) → {void}

Saves an array of cards to local storage.
Parameters:
Name Type Description
cards Array Array of card objects to save.
Source:
Returns:
Type
void

save_pity_counters(counters) → {void}

Saves pity counters to local storage.
Parameters:
Name Type Description
counters Object Counters to save.
Source:
Returns:
Type
void

save_to_local(data, key) → {void}

Saves data to local storage.
Parameters:
Name Type Description
data Object The data to save to local storage.
key string The key under which to save the data.
Source:
Returns:
Type
void

setupCraftingUI(data)

Sets up the crafting UI for a given card, including the slider, summary text, and craft button. Handles the logic for determining if crafting is possible based on rarity and available quantity. Sets up event listeners for the slider and craft button.
Parameters:
Name Type Description
data Object The card data object containing name, rarity, course, bio, and quantity properties.
Source:

show_congrats_animation(rarity) → {void}

Shows congratulations animation with particles.
Parameters:
Name Type Description
rarity string The rarity of the card.
Source:
Returns:
Type
void

updateCardGrid(cardData) → {void}

Updates the card grid display by loading cards from local storage and creating card-thumbnail elements for each card. Sets up click event listeners for each card to open the card modal when clicked.
Parameters:
Name Type Description
cardData Array An array of card data objects to display in the grid.
Source:
Returns:
Type
void

update_container_rarity(rarity) → {void}

Updates the container background based on rarity.
Parameters:
Name Type Description
rarity string The rarity to apply.
Source:
Returns:
Type
void

update_cost() → {void}

Updates the card generation cost displayed on the page.
Source:
Returns:
Type
void

update_guarantee_display() → {void}

Updates the guarantee progress bar.
Source:
Returns:
Type
void

update_pity_counters(obtained_rarity) → {Object}

Updates pity counters based on obtained rarity.
Parameters:
Name Type Description
obtained_rarity string The rarity that was obtained.
Source:
Returns:
Updated counters.
Type
Object

update_points(points) → {boolean}

update user points by the point value. Can be negative or positive
Parameters:
Name Type Description
points number number to increase or decrease user points by
Source:
Returns:
returns true if successful else false. If user has too few points its false
Type
boolean

update_points_display() → {void}

Updates the points display on the page using user data.
Source:
Returns:
Type
void

update_tooltip() → {void}

Updates tooltip with drop rates and guarantees.
Source:
Returns:
Type
void